strategy to reinforce connections of these everyday life world being discarded and forgotten by planners but actually in use by local residents.

Z tunnel project is currently undergoing focusing on renewal of five existing buildings in the major park of Hsin-Shu city of Taiwan. One of the buildings to be conserved will be converted to a glass art museum in which we found a tunnel-like aisle inside of this old building between two staircases. Then, tunnel became the key element of passageway throughout this park site.

We put seven tunnel-like new constructions to formulate a linkage line of wondering through existing structures, indicating how people play around in the park and re-unite scattering buildings by putting walking tunnels from Confucian temple to adjacent civic buildings and the contemporary art center which was the local airport terminal , also leading to glass museum and glass factory.

We found hidden routes and spaces underneath planned grid streets and unseen relationships between major open spaces and built structures in the older areas in the city. We propose to expose and elaborate these traits by providing linking

The tunnel elements are based on a thin layer wrapping into a rectangular bar shape with incomplete enclosure for opening on the wall. Internal movement in the tunnel is strengthened by its location and direction on the site and its relationship with existing structures, while interacting with muli-madia elements installed alongside the skin of the tunnel.

Flexibility of space is an early topic for the capacity of accommodating more living circumstances. By utilizing movable divisions in an empty space was mainly an idea of a large container. In the 90's, formal elements intruded into spaces is legitimized quickly ,while emphasizing a free structuring method for more possibilities in the space. Then, architecture is not a safe container but a space for unexpected encounter. Lately, the fluidity became the issue for pursuing more continuous and floating phenomena of space. It is more about the simulation of information transmission with multi-dimensional topographical features.

Ironically, social behaviors , especially those are not easily categorized and identified or even recognized , are never closely examined to be incorporated into space designed except some typical patterns of behavior recognized as major functions in the space. Space is usually a volume for activities, but not a space of activities.

How about keeping a construction site as a field of action without having pre-conceived architectonic principles ? Architecture can no longer be really bad , for people may easily occupy a building by their adaptability in the space. To occupy is not to live in any more, which makes any building a battle ground rather than a domestic cave. Very often, we could only approach abandoned buildings or wasted plant to meet people, dancing, roaming, and noise making. We see that certain space would be generous for more behaviors, and some spaces are just used under limited conditions.

Z  tunnel